A chill of apprehension fills the air as your eyes lock onto the world placed in front of you. You start the game and, immediately, an overbearing feeling of uneasiness blankets you. Moments of spontaneous paranormal occurrences that will raise the hairs on the back of your neck moments where you will be so scared, you will be paralyzed with cowardice and dismay. You wake up in an inescapable house littered with eerie memories of what you assume is your past, with an overpowering feeling of isolation, in a house consumed with paranormal activity, with every corner of the house brimming with an alarming sense of fear. could have been had Konami decided not to cancel the anticipated Silent Hills. “There is no slowing down from this ambiance of anguish and dread as you play Visage.”Īt its core, Visage feels like what P.T. It will literally haunt you throughout the game. There is no slowing down from this ambiance of anguish and dread as you play Visage. This is the atmosphere that Visage sets up: an atmosphere of tension and perpetual hopelessness. The man turns the gun under his chin, pulls the trigger and black furnishes the screen. No more screams: silence and darkness around you – a common theme in this game. The third shot ends the final whimpering from the little girl that permeated the dark room. The second shot goes off and the boy’s cries are silenced by the thundering clap of the gun as it goes off. The screams get louder and the little boy’s visibly distraught jolting body sways from side-to-side as he fails to free himself of the inevitable death approaching him, with squeals that can only be thought of as prayers to a neglecting god or the begging for mercy toward his executioner. It’s a little girl - younger than the boy - joining in the fray of helpless cries. He moves on to the next victim and a third figure next to the whimpering boy joins in the orchestra of screams and panic. The first shot goes off and her screams come to a sudden halt as her body slumps forward, blood pooling onto the floor. Or, at least enough to not follow through with the act of murdering a mother and her child. You center on this moment praying that the man with the gun – you - has some semblance of compassion. A young male, probably in his early teens, is also tied to a chair quivering and pleading with who you assume to be his mother for mercy his sounds of despair blending with the woman’s own cries as they both come to the realization that they’re going to be killed. The last bullet now in the chamber, the man gets up and casually walks over to the howling woman revealing another figure next to her. In the background, there is a woman bound to a chair with tape covering her mouth, barely muffling her screams that can audibly translate to pleading. The start of the game throws you into a barbarous emotional trance as you fixate on a man, who you assume is the protagonist, slowly - and carefully - loading a revolver with bullets scattered across a table. I would quickly cycle through my inventory to pull out a lighter that would eventually run out to give me a false sense of hope that whatever was out there in the darkness would remain at bay. The hand over my mouse perspired with sweat and my heart frantically raced as dread enveloped me in an empty house filled with the melody of irregular footsteps not of my own, and flickering lights that would, eventually, give out, leaving you in a cloud of blackness. She’s coming…this is was what my subconscious was telling me as I paced anxiously through the chilling, pitch-black corridors in Visage - one of this year’s most horrifying games, and currently in Early Access on Steam.
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